![]() ![]() Set an additional condition or a hit count for the pausepoint. Right-click the breakpoint and in the context menu, choose Convert to Unity pausepoint. Set a breakpoint by clicking the gutter next to a required line of code. So, unlike a breakpoint, a pausepoint does not suspend the Unity editor. This lets you set a pause condition in the code (for example, hit a button, reach a certain health value, or just go down a certain code path) and then use the Unity editor's Inspector window to inspect the current state of the game. Using Unity pausepointsĪ pausepoint is a new type of debugger breakpoint that does not suspend the execution of your code but instead pauses the Unity Editor at the end of the current frame. ECS Entity objects will also show component data. For example, when looking at a Scene in the debugger, you will now see a list of root game objects, and each GameObject will show child game objects and attached components. Note that when debugging a Unity application, the debugger shows some extra data for Unity objects. The temporary run configuration created automatically can be reused for quick reattachment. Multiple Unity projects running on the device will be listed separately.Īdd a breakpoint and debug as normal. In Rider, choose Run | Attach to Unity Process from the menu and select the Android device and Unity project to debug. Open the Unity project in a version of Unity where Android support is included.Ĭhange the build target to Android using the Build Settings dialog and build and deploy to a connected Android device via USB. Debug a Unity application on Android devices via USB with adb One way of doing that is through USB using the Android Debug Bridge (adb) - a command-line tool included in the Android SDK. When developing games for Android, it is often necessary to debug the game on a physical Android device to ensure that it works correctly. Run the application using the Play button in Rider or in the Unity player. Select the Unity process in the list and click OK. In the opened window, click Add player address manually and specify Host IP address and Port for connecting to the Unity player. If you use an Apple USB device, make sure iTunes or the Apple Mobile Device service are installed.įrom the main menu, select Run | Attach to Unity Process. ![]() Make sure the remote device is visible to the current network, and firewall rules allow incoming UDP messages for the current process. Make sure the Development Build and Script Debugging options are selected in Unity's Build Settings. Make sure the project you want to debug is opened in a Unity player on the remote device. Start a debugging session by doing one of the following:ĭebug a Unity application on a remote device Select the Attach to Unity Editor & Play run configuration. Set breakpoints by clicking the gutter next to a required line of code. In JetBrains Rider, open the corresponding Unity project solution. Make sure the project you want to debug is opened in the Unity editor. ![]() Debug a Unity application on a local computer JetBrains Rider allows you to debug Unity game scripts using all the power of the debugger, including conditional and dependent breakpoints, watches, expression evaluation, and so on. ![]()
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